Prot Warrior, Feral Druid, Hunter, Enh. Shaman, Resto Druid
^We Drop Grace of Air Totem, Melee DPS has Great Synergy, and I have awesome threat/avoidance.
Prot Paladin, Holy Priest, Mage, Ele. Shaman, Boomkin
^Similarly Well Synergised Caster Group. Could put Resto Druid here, and Add a Melee to G1 (DPS Warrior or Rogue).
I MT, the Protection Paladin is a T4~ Geared Alt, so he just offheals on Eagle, Cleanses on Lynx, ect. Two Healers gives us higher DPS, but we have to plan Innervates for our Holy Priest on bosses.
Eagle is first - I move to the next stationary group as soon as the Caster Mob is dead, and the Protector has decent threat. The paladin stays in the back for Warriors, and slides up to consecrate. We pull tempest ASAP. First Heroisms on Eagle are at ~90%.
To get to Bear, we then mount up, and jump the ledge down to the pre-gauntlet area. Our paladin (or mage, or hunter) runs up and shoot the mobs that stand on the ledge with the Bear Boss, so that they just jump/clip down, instead of go around. The balance Druid Sooths Animal on the Bears as the last mob is dying, and I stay ready to tank if there is a resist. If there isn't, we slip by. On bear, we use Heroisms as soon as they are up. (They almost always are not when we start).
On to Dragonhawk, with three Druids ready for Roots. We skip the Handler/Dragonhawk pat right before you get on the temple/stairs, and when fighting the next group, do it all the way at/on the stairs that lead directly up to Dragonhawk. For Dragonhawk himself, we do a full side at a time - all DPS is on hawks as soon as they hatch, to single target them down. Any serious AoE waits until after the Bombs. Heroism is used to DPS boss after all eggs are hatched - With this pace, its possible to beat the enrage / be in it a very short time.
Lynx - I'm sure we could improve our route (I've heard something about huts/ledges) , but we stick to the right, and pass the hut on our immediate right. The raid gets waterwalk, and circles through the water. The first pack of Lynxes can be drug into the corner on your far right as you enter in - that lets you fight them outside the patrol route, and then engage the patrol on your own terms. When you get into Lynx's room - plan pulls around the location of the pat. If its not readily pullable, take the 3 pack into the FAR corners of the antechamber - if anyone isn't in the corner, they'll pull the pat (if it walks by). Heroism's on Eagle at any point they are up.
In General - The 4 Chest Run is a pretty challenging, fun experience. Aertimus has commented that the fast pace and challenge of it has made her a better healer, I think it's made me a more aware tank. For it to be attempted, though, it takes a serious group who are ready to use full consumables, and Potion/Drums the whole way through. I'm pretty heartbroken that the bear mount is getting taken out in patch 3.0, instead of WoTLC release - as four chest runs will likely die off. However - its never too late to start. For me - I'll be content knowing that I was part of successful bear runs, and 1/10 owner of at least two bears.