Another day, another solid post by Vene - one focusing on clustering. And one that got me thinking about one of my favorite tanking tricks.
Clustering is all about getting mobs to you. Why? So you can hit them with various abilities, generate threat, ect. The flip side, is that they are beating on you too.
In heroics, raid trash, and even some raid bosses - you may want to achieve the opposite effect. If you can put distance between yourself and a melee based mob(s), you gain 100% avoidance. Some examples...
Shockwave: SW buys you 4 seconds of not getting wailed on by stunable mobs - right? Wrong. It gets you 4 seconds, plus however much distance you can put between yourself and the group - and not just back up speed, but full fledged 180-degree-mouse-turn-and-GO speed.
Intervene: If you have a party/raid member at a distance from you, you can tag them with intervene, and buy yourself some damage free seconds from even unstunable/boss mobs! It may drive the hunters crazy, but the healers will love you. This works well even in conjunction with Shockwave.
Charge: This only works if you've got other mobs, possibly being tanked by other people. Lead your group away, then charge to the other person's mobs. Bam. More damage-free seconds. You can even chain it with intervene, and fly dozens of yards around the dungeon while the slow, single-minded mobs struggle to keep up.
Knockback: Sometimes, you'll find yourself launched through the air. This is a gift that mobs give to you. Its really, really easy (and fun) to automatically hit charge, and warriorbringer them in the face while dropping from the sky. (I think I'm calling warbringer, warriorbringer from now on...). But when you think about it - whats the rush? Let the mob do the work of coming to you, and enjoy the personal space.
Now the important thing about all this, is that you do need to have a solid hold on the mobs before you leave them in the dust. Clustering is still important, and still how your going to want to start off your pulls. But when the damage is high, and the healers is busy/oom/dead, you can escape even more damage then big cooldowns would provide you - if you can put distance between yourself and the people that want to slash/stomp/bite you - and save the day.
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