Wednesday night, we were right back at it. We took one less healer, and an extra DPS.
We had about five dead on live side for the end of Gothik, but still managed to get through. The gate wasn't open until we had about seven stacks of his -10% stats debuff, and killed him when we had nine. It was a little hairy, but it got done.
We then spent some time on Four Horsemen. Our two problem areas were caster tanks dying, and melee tanks getting thrown when taking fourth marks, and marks not having time to fall off.
After awhile, those two issues didn't seem to be improving, so I decided we would come back on Sunday to finish the job. I'm going to look at either having casters in super-high stamina gear, or just putting plain old tank-tanks with large (30k+) health pools for Zethik and Blaux. For the other problem - I want to do more research into just how close we can tank them, so that we do as little running as possible, and can get them back apart before the fourth mark.
Noth was next on the list. He got one shot, as expected. We never had a curse go off, though we did go through two teleport phases before he died.
Heigan took two tries. The first one, about half the raid was dead by the end of the first dance, and then the rest went back up on the platform too early and ate the disease. The second time, we only had about 7-10 dead over the whole thing, and finished. Honestly, since there is no enrage timer, he could be ten manned (which is disappointing).
I think the healer comment of the night was "Once the bad people died, healing was easy".
On that note, I'm going to need to keep track of people that die week after week, so that we can change that, and make this boss go faster (besides, I plan on being an Immortal someday!).
Over the night, I picked up Gauntlets of the Disobediant and Cloak of the Shadowed Sun. Tsuyo snagged Helm of Vital Protection. Tank drops have been decent so far.
Sunday, we take out Loatheb, 4HM, and begin Construct wing.
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